![]() ![]() There were quite a few times where pressing to go in a certain direction to simply face an opponent didn’t work. The core face button controls work fairly well, but d-pad movement can feel a bit stilted and doesn’t always work exactly when you want it to. Control options are varied and allow you to customize the button layout as you see fit - so there’s no excuse for an uncomfortable control setup. You go through a variety of stages, beat up enemies, occasionally battle bosses, and move on.Įach of the brothers controls the same and has a healthy array of punches, kicks, elbows, jumping attacks, and combos to help you defeat the hordes of enemies you’ll encounter. While an 8-bit-style pixel art is used for characters, environments get a 16-bit level of color depth and the story itself is fun and easy to follow. The storytelling here is far better than usual for the series though, which Tecmo’s NES days coming alive with cutscenes very similar to the ones used there - only with far more color. A mainline entry in the series hasn’t been seen since the SNES days - outside of the reboot/parody game Double Dragon Neon - and the main plot itself hasn’t moved forward since Super Double Dragon 25 years ago.ĭouble Dragon IV follows up on Double Dragon II and sees Billy and Jimmy Williams out to save Mariam and save the world - so the game won’t win any awards for plot. The SNES also played host to a pair of entries in the series, including a Battletoads crossover, while the mid-’90s saw a resurgence in the series thanks to an animated series that led to a toyline and a dreadful fighting game. Console-owners may have gotten reduced versions of the games overall, but some fared better than others - and the NES became the de facto home console for the series. While Double Dragon became big thanks to arcades, its NES incarnations gave it an entirely new audience. This arcade smash led to the genre being cemented as one of the biggest in both arcades and consoles, with Technos bringing it to the forefront and other companies like Capcom and Konami fallowing their lead. ![]() The late ’80s saw the rise of the beat-em-up genre thanks in large part to Double Dragon. ![]()
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